Almost twenty years earlier, Atrus' two sons nearly destroyed all of his books and were imprisoned Atrus now wishes to see if his sons' imprisonment has reformed them. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. The plot of Revelation follows up on plot details from the original Myst. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. Supervised cinematic team.Myst IV: Revelation is an adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Created post-production effects and compositing. Directed and edited all pre-rendered and in-game cinematics. Cinematic Director / Post-Production Supervisor. Marty Stoltz: DreamForge Intertainment 1995-2001 Greensburg, PA. Core responsibilities included all game lighting and the creation of low polygon models and texturing. Sunil Ketty: Myst IV – Not released by Dreamforge.Kim Haines: Unreleased Titles: Myst IV, Ubisoft Entertainment changed developers (PC) 1999-2001″.Created special effects such as rain wash over windows, color changing Mood flowers and morphing statues. Modeled and textured all trees and plants for background environments and interior decoration. Modeled and textured various rooms, outdoor areas, and prop items. Rob Breisch: Modeled and textured scenes for a Myst 4 proposal.Whether or not this potential prototype was another unknown attempt at Myst IV or an early version of Myst IV: Revelation is unknown. Ubisoft’s Myst IV: Revelation would be released in 2004 for PC and Xbox, but the resume for Ande Gaumond claims a prototype was made for PC, PlayStation and Gamecube. Not much else is known about Myst IV: Adventure Beyond the D’ni Ultraworld and the Uru Obsessed community has since closed down. Their last known project was an unfinished Werewolf: the Apocalypse game that eventually led to the shutdown of the company. A sketch showing off an “ Ice Locall” age is also featured among the concept art, showing a mechnical panel controlling some sort of platform.Īfter Ultraworld was cancelled DreamForge Intertainment was soon gone. The purpose of these characters are unknown, as is most of Ultraworld’s story. Two original characters were also featuerd in Ultraworld, Kervis and Merinia. In his appearance in the original Myst, as well as Myst IV: Revelation, he had well combed hair and a goatee beard. What’s the most interesting about these models is that Sirrus was bald and without facial hair. The concept art shows us a look at Atrus, Catherine as well as Sirrus and Achenar’s 3D models. The standard Myst-cursor was still present, stationed in the center of the screen as the player walked around and interacted with the enviroment. The game ran at a low framerate but featured some very beautiful visuals for its time, having complex enviromental design that rivalled, if not outmatched, Cyan’s own 3D project, Uru, at the time. Shortly thereafter Areth and Gadren, two users from Uru Obsession community, were able to unearth concept art, screenshots and even video showing off Ultraworld in motion. Specfically the inclusion of Sirrus and Achenar, the two brothers from the original Myst. Some ideas from Ultraworld even managed to carry over into Myst IV: Revelation. The game was presented in realtime 3D, a first for the series at that point. Patrick Fortier, the creative director of Myst IV: Revelation, opened up about the unreleased version of Myst IV, hereby referred to as Ultraworld to avoid confusion, in 2004 on the Uru Obsession community.Īccording to Fortier, Ultraworld’s development was only about 20% finished, but the designs themselves were completely done. Myst III: Exile was released the next year and the next game in the franchise was to be developed internally at Ubisoft and was released in 2004 as Myst IV: Revelation. This game, known internally as Myst IV: Adventure Beyond the D’ni Ultraworld, would never be released or shown to the public during its development.Īfter having worked on the game for two years (June 1999 to June 2001), it was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft. However, they were not the only developer to be assigned the Myst license.ĭreamForge Intertainment, the developers of the horror themed adventure game Sanitarium, started work on the fourth Myst game one year after Presto Studios effort. Various developers were given a chance to pitch their idea for a story and soon enough Presto Studios was working on the next game in the series, Myst III: Exile. This would let Cyan work on their upcoming project Uru while still keeping the Myst main-series afloat duringsaid development period. and Mattel decided to outsource the work on future Myst game to other developers.
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